Add-on Skills: Difference between revisions

(Created page with "Add-on Skills are a mechanic that serve as a way to make your characters stronger after you reach class level caps. Gaining enough EXP at max level will reward you with Class N-EX-Cubes, which can be spent at the Class Counter to get specialized bonuses themed after each class. Each Add-on Skill you unlock is an immediate, permanent, account-wide bonus. Furthermore, every Add-on Skill set grants a 1% bonus to EXP earned, Meseta gained, and Rare Drop Rate, up to a bonus...")
 
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Recommended Add-on Skills will be listed in bold.
 
If you just want to put a few levels in all of them quickly, a subjective priority of unlock would be Bouncerthis = Braver > Fighter = (Hunter/Ranger/Force depending on main weapon) > Slayer > Gunner = Techter >>> Wakerorder:
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# Bouncer (To be able to regenerate PP while using the Photon Dash/Glide)
# Braver (Increase to passive Critical Hit Rate, essential for higher level weapons)
# Fighter (Increase to Critical Hit damage, affects all classes)
# Hunter, Ranger, or Force, depending on main weapon
# Slayer (Increases Critical Hit rate against stunned enemies)
# Gunner (Boosts on-hit Photon Blast build rate)
# Techter (Boosts passive Photon Blast build rate)
# Waker (Boosts maximum PP, lowest priority)
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== Hunter ==
== Fighter ==