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Add-on Skills: Difference between revisions

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Add-on Skills are a mechanic that serve as a way to make your characters stronger after you reach class level caps. Gaining enough EXP at max level will reward you with Class N-EX-Cubes, which can be spent at the Class Counter to get specialized bonuses themed after each class.
! {{Icons|NGS Hunter}} [[Add-on Skills#Hunter|Hunter]] || {{Icons|NGS Fighter}} [[Add-on Skills#Fighter|Fighter]] || {{Icons|NGS Ranger}} [[Add-on Skills#Ranger|Ranger]] || {{Icons|NGS Gunner}} [[Add-on Skills#Gunner|Gunner]] || {{Icons|NGS Force}} [[Add-on Skills#Force|Force]] || {{Icons|NGS Techter}} [[Add-on Skills#Techter|Techter]] || {{Icons|NGS Braver}} [[Add-on Skills#Braver|Braver]] || {{Icons|NGS Bouncer}} [[Add-on_Skills#Bouncer|Bouncer]] || {{Icons|NGS Waker}} [[Add-on Skills#Waker|Waker]] || {{Icons|NGS Slayer}} [[Add-on Skills#Slayer|Slayer]]
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Add-on Skills are a mechanic that serve as a way to make your characters stronger after you reach class level caps. Gaining enough EXP at max level will reward you with Class N-EX-Cubes, which can be spent at the Class Counter to get specialized bonuses themed after each class.
 
Each Add-on Skill you unlock is an immediate, permanent, account-wide bonus. Furthermore, every Add-on Skill set grants a 1% bonus to EXP earned, Meseta gained, and Rare Drop Rate, up to a bonus of +10%.
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'''You do not need to be a specific class to benefit from an Add-on Skill!'''
 
= tl;drOverview =
If you just want to put a few levels in all of them quickly before maxing them out, a subjective priority of unlock would be this order:
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= Generation =
Every Add-on SkillSkills will generate with a Main Effect and two Sub Effects. The Main Effect will always occur when generating an Add-on Skill, while the two Sub Effects will be randomly chosen.
 
A Sub-Effect can only occur once, so you cannot get two copies of something such as HP Up (HU).
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== {{Icons|NGS Hunter}} Hunter ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Main effect: Melee Weapon Potency Up
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==== HP Up/Burn Resist Up ====
Due to the rarity of Burn in the current game state, this can be ignored.
== {{Icons|NGS Fighter}} Fighter ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Main effect: Critical Hit Potency Up
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It may seem tempting to take the extra mobility of Jump Power Up as well as taking Freeze Resistance, but at that point you simply have less HP than you would and are only moderately more protected against Freeze.
 
== {{Icons|NGS Ranger}} Ranger ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Main effect: Ranged Weapon Potency Up
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While the boost is effectively mandatory for serious play, it can safely be ignored until you have the rest of your add-on skills set up.
 
== {{Icons|NGS Gunner}} Gunner ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Offensive PB Gauge Accumulation Up
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While Blind is an annoying status, it is incredibly uncommon to the point that building resistance towards it is wasteful.
 
== {{Icons|NGS Force}} Force ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Technique Weapon Potency Up
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While Panic Resistance Up sounds nice, the most useful place for it is Leciel Exploration and enemies deal so much Light Down there that it won't offer much help avoiding the status if you get hit.
 
== {{Icons|NGS Techter}} Techter ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Natural PB Gauge Accumulation Up
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All other roll combinations are fairly mediocre.
 
== {{Icons|NGS Braver}} Braver ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Critical Hit Rate Up
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Secondary roll for field grinding. The regular healing source will help save Restasigne on your map during extended farming sessions.
 
== {{Icons|NGS Bouncer}} Bouncer ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Dash and Glide PP Recovery
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Primary roll to aim for. Encore Jump offers incredible mobility when in battle with larger enemies.
 
== {{Icons|NGS Waker}} Waker ==
{| class="wikitable" style="text-align: center;
! colspan="10" | PP Up (WA)
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Primary roll that takes advantage of Stationary HP Recovery. Primarily used in solo contexts, or if there's idle time in a farm, such as between Veteran spawns.
 
== {{Icons|NGS Slayer}} Slayer ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Downed Critical Hit Rate Up
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