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Add-on Skills: Difference between revisions

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{| class="wikitable" style="width:100%"}}
Add-on Skills are a mechanic that serve as a way to make your characters stronger after you reach class level caps. Gaining enough EXP at max level will reward you with Class N-EX-Cubes, which can be spent at the Class Counter to get specialized bonuses themed after each class.
! {{Icons|NGS Hunter}} [[Add-on Skills#Hunter|Hunter]] || {{Icons|NGS Fighter}} [[Add-on Skills#Fighter|Fighter]] || {{Icons|NGS Ranger}} [[Add-on Skills#Ranger|Ranger]] || {{Icons|NGS Gunner}} [[Add-on Skills#Gunner|Gunner]] || {{Icons|NGS Force}} [[Add-on Skills#Force|Force]] || {{Icons|NGS Techter}} [[Add-on Skills#Techter|Techter]] || {{Icons|NGS Braver}} [[Add-on Skills#Braver|Braver]] || {{Icons|NGS Bouncer}} [[Add-on_Skills#Bouncer|Bouncer]] || {{Icons|NGS Waker}} [[Add-on Skills#Waker|Waker]] || {{Icons|NGS Slayer}} [[Add-on Skills#Slayer|Slayer]]
|}
 
Add-on Skills are a mechanic that serve as a way to make your characters stronger after you reach class level caps. Gaining enough EXP at max level will reward you with Class N-EX-Cubes, which can be spent at the Class Counter to get specialized bonuses themed after each class.
 
Each Add-on Skill you unlock is an immediate, permanent, account-wide bonus. Furthermore, every Add-on Skill set grants a 1% bonus to EXP earned, Meseta gained, and Rare Drop Rate, up to a bonus of +10%.
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'''You do not need to be a specific class to benefit from an Add-on Skill!'''
 
= tl;drOverview =
If you just want to put a few levels in all of them quickly before maxing them out, a subjective priority of unlock would be this order:
<div>
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= Generation =
Every Add-on SkillSkills will generate with a Main Effect and two Sub Effects. The Main Effect will always occur when generating an Add-on Skill, while the two Sub Effects will be randomly chosen.
 
A Sub-Effect can only occur once, so you cannot get two copies of something such as HP Up (HU).
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! Item Required !! N-Meseta Required !! Minimum Level
|-
| {{Icons|NGS Tool}} [[Materials#Enhancement_Materials|N-Class- EX- Cube]] x1 || {{Icons|NMeseta}} 5,000 || Lv1
|-
|}
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! Item Required !! N-Meseta Required !! Minimum Level
|-
| {{Icons|NGS Tool}} [[Materials#Enhancement_Materials|N-Class- EX- Cube]] x1 || {{Icons|NMeseta}} 10,000 || Lv5
|-
|}
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! Item Required !! N-Meseta Required !! Minimum Level
|-
| {{Icons|NGS Tool}} [[Materials#Enhancement_Materials|N-Class- EX- Cube]] x1 || {{Icons|NMeseta}} 50,000 || Lv10
|-
|}
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! Item Required !! N-Meseta Required !! Minimum Level
|-
| {{Icons|NGS Tool}} [[Materials#Enhancement_Materials|N-Class- EX- Cube]] x100 || {{Icons|NMeseta}} 5,000 || Lv15
|-
|}
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! Item Required !! N-Meseta Required !! Minimum Level
|-
| {{Icons|NGS Tool}} [[Materials#Enhancement_Materials|N-Master Cube]] x5 || {{Icons|NMeseta}} 1,000,000 || Lv20
|-
|}
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+5% HP || -+7% HP || -+8% HP || -+9% HP || -+10% HP || -+11% HP || -+12% HP || -+13% HP || -+14% HP || +15% HP
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+15.5% HP || -+16% HP || -+16.5% HP || -+17% HP || -+17.5% HP || -+18% HP || -+18.5% HP || -+19% HP || -+19.5% HP || +20% HP
|-
! colspan="10" | PP Recovery upon Joining Trial (FI, GU, TE, BO, SL)
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+5% PP || -+7% PP || -+8% PP || -+9% PP || -+10% PP || -+11% PP || -+12% PP || -+13% PP || -+14% PP || -+15% PP
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+15.5% PP || -+16% PP || -+16.5% PP || -+17% PP || -+17.5% PP || -+18% PP || -+18.5% PP || -+19% PP || -+19.5% PP || -+20% PP
|-
! colspan="10" | HP Up (All classes)
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+1 HP || -+2 HP || -+3 HP || -+4 HP || -+5 HP || -+6 HP || -+7 HP || -+8 HP || -+9 HP || -+10 HP
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+11 HP || -+12 HP || -+13 HP || -+14 HP || -+15 HP || -+16 HP || -+17 HP || -+18 HP || -+19 HP || -+20 HP
|-
! colspan="10" | Status Resist Up (All classes)
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+30% || -+32% || -+33% || -+34% || -+35% || -+36% || -+37% || -+38% || -+39% || -+40%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+41% || -+42% || -+43% || -+44% || -+45% || -+46% || -+47% || -+48% || -+49% || -+50%
|-
|}
 
== {{Icons|NGS Hunter}} Hunter ==
 
== Hunter ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Main effect: Melee Weapon Potency Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+0.25% || -+0.50% || -+0.75% || -+1.00% || -+1.25% || -+1.50% || -+1.75% || -+2.00% || -+2.25% || -+2.50%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+2.75% || -+3.00% || -+3.25% || -+3.50% || -+3.75% || -+4.00% || -+4.25% || -+4.50% || -+4.75% || -+5.00%
|-
! colspan="10" | Sub effect: PA Charge Movement Speed Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+10% || -+12% || -+13% || -+14% || -+15% || -+16% || -+17% || -+18% || -+19% || -+20%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+21% || -+22% || -+23% || -+24% || -+25% || -+26% || -+27% || -+28% || -+29% || -+30%
|-
! colspan="10" | Sub effect: Burn Resistance Up (HU)
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==== HP Up/Burn Resist Up ====
Due to the rarity of Burn in the current game state, this can be ignored.
 
== Fighter ==
== {{Icons|NGS Fighter}} Fighter ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Main effect: Critical Hit Potency Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+0.5% || -+1.00% || -+1.50% || -+2.00% || -+2.50% || -+3.00% || -+3.50% || -+4.00% || -+4.50% || -+5.00%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+5.50% || -+6.00% || -+6.50% || -+7.00% || -+7.50% || -+8.00% || -+8.50% || -+9.00% || -+9.50% || -+10.00%
|-
! colspan="10" | Sub effect: Jump Power Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+10% || -+13% || -+16% || -+18% || -+20% || -+22% || -+24% || -+26% || -+28% || -+30%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+32% || -+34% || -+36% || -+38% || -+40% || -+42% || -+44% || -+46% || -+48% || -+50%
|-
! colspan="10" | Sub effect: Freeze Resistance Up (FI)
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It may seem tempting to take the extra mobility of Jump Power Up as well as taking Freeze Resistance, but at that point you simply have less HP than you would and are only moderately more protected against Freeze.
 
== {{Icons|NGS Ranger}} Ranger ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Main effect: Ranged Weapon Potency Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+0.25% || -+0.50% || -+0.75% || -+1.00% || -+1.25% || -+1.50% || -+1.75% || -+2.00% || -+2.25% || -+2.50%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+2.75% || -+3.00% || -+3.25% || -+3.50% || -+3.75% || -+4.00% || -+4.25% || -+4.50% || -+4.75% || -+5.00%
|-
! colspan="10" | Sub effect: Photon Blast Potency Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+0.5% || -+1.00% || -+1.50% || -+2.00% || -+2.50% || -+3.00% || -+3.50% || -+4.00% || -+4.50% || -+5.00%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+5.50% || -+6.00% || -+6.50% || -+7.00% || -+7.50% || -+8.00% || -+8.50% || -+9.00% || -+9.50% || -+10.00%
|-
! colspan="10" | Sub effect: Shock Resistance Up (RA)
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While the boost is effectively mandatory for serious play, it can safely be ignored until you have the rest of your add-on skills set up.
 
== {{Icons|NGS Gunner}} Gunner ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Offensive PB Gauge Accumulation Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+1% || -+2% || -+3% || -+4% || -+5% || -+6% || -+7% || -+8% || -+9% || -+10%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+11% || -+12% || -+13% || -+14% || -+15% || -+16% || -+17% || -+18% || -+19% || -+20%
|-
! colspan="10" | Sub effect: Offensive PP Recovery Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+0.5% || -+1.00% || -+1.50% || -+2.00% || -+2.50% || -+3.00% || -+3.50% || -+4.00% || -+4.50% || -+5.00%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+5.50% || -+6.00% || -+6.50% || -+7.00% || -+7.50% || -+8.00% || -+8.50% || -+9.00% || -+9.50% || -+10.00%
|-
! colspan="10" | Sub effect: Blind Resistance Up (GU)
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While Blind is an annoying status, it is incredibly uncommon to the point that building resistance towards it is wasteful.
 
== {{Icons|NGS Force}} Force ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Technique Weapon Potency Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+0.25% || -+0.50% || -+0.75% || -+1.00% || -+1.25% || -+1.50% || -+1.75% || -+2.00% || -+2.25% || -+2.50%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+2.75% || -+3.00% || -+3.25% || -+3.50% || -+3.75% || -+4.00% || -+4.25% || -+4.50% || -+4.75% || -+5.00%
|-
! colspan="10" | Sub effect: Natural PP Recovery Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+0.5% || -+1.00% || -+1.50% || -+2.00% || -+2.50% || -+3.00% || -+3.50% || -+4.00% || -+4.50% || -+5.00%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+5.50% || -+6.00% || -+6.50% || -+7.00% || -+7.50% || -+8.00% || -+8.50% || -+9.00% || -+9.50% || -+10.00%
|-
! colspan="10" | Sub effect: Panic Resistance Up (FO)
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While Panic Resistance Up sounds nice, the most useful place for it is Leciel Exploration and enemies deal so much Light Down there that it won't offer much help avoiding the status if you get hit.
 
== {{Icons|NGS Techter}} Techter ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Natural PB Gauge Accumulation Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+1% || -+2% || -+3% || -+4% || -+5% || -+6% || -+7% || -+8% || -+9% || -+10%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+11% || -+12% || -+13% || -+14% || -+15% || -+16% || -+17% || -+18% || -+19% || -+20%
|-
! colspan="10" | Sub effect: Damage Resistance Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+0.5% || -+1.00% || -+1.50% || -+2.00% || -+2.50% || -+3.00% || -+3.50% || -+4.00% || -+4.50% || -+5.00%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+5.50% || -+6.00% || -+6.50% || -+7.00% || -+7.50% || -+8.00% || -+8.50% || -+9.00% || -+9.50% || -+10.00%
|-
! colspan="10" | Sub effect: Poison Resistance Up (FO)
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All other roll combinations are fairly mediocre.
 
== {{Icons|NGS Braver}} Braver ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Critical Hit Rate Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+0.5% || -+1.00% || -+1.50% || -+2.00% || -+2.50% || -+3.00% || -+3.50% || -+4.00% || -+4.50% || -+5.00%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+5.50% || -+6.00% || -+6.50% || -+7.00% || -+7.50% || -+8.00% || -+8.50% || -+9.00% || -+9.50% || -+10.00%
|-
! colspan="10" | Sub effect: Restasigne Heal Amount Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+0.5% || -+1.00% || -+1.50% || -+2.00% || -+2.50% || -+3.00% || -+3.50% || -+4.00% || -+4.50% || -+5.00%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+5.50% || -+6.00% || -+6.50% || -+7.00% || -+7.50% || -+8.00% || -+8.50% || -+9.00% || -+9.50% || -+10.00%
|-
! colspan="10" | Sub effect: Burn Resistance Up (FO)
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Secondary roll for field grinding. The regular healing source will help save Restasigne on your map during extended farming sessions.
 
== {{Icons|NGS Bouncer}} Bouncer ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Dash and Glide PP Recovery
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+5% || -+10% || -+15% || -+20% || -+25% || -+30% || -+35% || -+40% || -+45% || -+50%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+55% || -+60% || -+65% || -+70% || -+75% || -+80% || -+85% || -+90% || -+95% || -+100%
|-
! colspan="10" | Sub effect: Encore Jump
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+5% || -+7% || -+8% || -+9% || -+10% || -+11% || -+12% || -+13% || -+14% || -+15%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+16% || -+17% || -+18% || -+19% || -+20% || -+21% || -+22% || -+23% || -+24% || -+25%
|-
! colspan="10" | Sub effect: Freeze Resistance Up (FOBO)
|-
| colspan="10" | Increases resistance to the [[Downs#Freeze|Freeze]] status.
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Primary roll to aim for. Encore Jump offers incredible mobility when in battle with larger enemies.
 
== {{Icons|NGS Waker}} Waker ==
{| class="wikitable" style="text-align: center;
! colspan="10" | PP Up (WA)
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+1 PP || -+2 PP || -+3 PP || -+4 PP || -+5 PP || -+6 PP || -+7 PP || -+8 PP || -+9 PP || -+10 PP
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+11 PP || -+12 PP || -+13 PP || -+14 PP || -+15 PP || -+16 PP || -+17 PP || -+18 PP || -+19 PP || -+20 PP
|-
! colspan="10" | Sub effect: Stationary HP Recovery
Line 558 ⟶ 562:
! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+0.25% || -+0.50% || -+0.75% || -+1.00% || -+1.25% || -+1.50% || -+1.75% || -+2.00% || -+2.25% || -+2.50%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+2.75% || -+3.00% || -+3.25% || -+3.50% || -+3.75% || -+4.00% || -+4.25% || -+4.50% || -+4.75% || -+5.00%
|-
! colspan="10" | Sub effect: Shock Resistance Up (FOWA)
|-
| colspan="10" | Increases resistance to the [[Downs#Shock|Shock]] status.
Line 577 ⟶ 581:
Primary roll that takes advantage of Stationary HP Recovery. Primarily used in solo contexts, or if there's idle time in a farm, such as between Veteran spawns.
 
== {{Icons|NGS Slayer}} Slayer ==
{| class="wikitable" style="text-align: center;
=== Recommendations ===
! colspan="10" | Downed Critical Hit Rate Up
|-
| colspan="10" | Increases the odds of landing a Critical Hit when an enemy is in a stunned state.
 
Also applies to enemies suffering from BREAK status.
|-
! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| +5.50% || +6.00% || +6.50% || +7.00% || +7.50% || +8.00% || +8.50% || +9.00% || +9.50% || +10.00%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| +10.50% || +11.00% || +11.50% || +12.00% || +12.50% || +13.00% || +13.50% || +14.00% || +14.50% || +15.00%
|-
! colspan="10" | Reduced Photon Blast Cooldown
|-
| colspan="10" | Reduces the amount of time before a Photon Blast can be used again.
 
While the base cooldown between uses is 120 seconds, it can be reduced as low as 90 seconds with a max skill level.
 
|-
! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| +5% || +7% || +8% || +9% || +10% || +11% || +12% || +13% || +14% || +15%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| +16% || +17% || +18% || +19% || +20% || +21% || +22% || +23% || +24% || +25%
|-
! colspan="10" | Sub effect: Blind Resistance Up (SL)
|-
| colspan="10" | Increases resistance to the [[Downs#Blind|Blind]] status.
|-
|}
=== Sub-Effect Recommendations ===
All recommendations assume Lv15 or higher sub-rolls are used.
==== HP Up/Reduced Photon Blast Cooldown ====
Primary roll to look for. Other options simply don't offer much compared to this.
 
=== Other notes ===
You will typically need Techter to be your main or sub class, along with multiple high level Fixa Orgsys armors, to reach the levels of Photon Blast generation needed to come anywhere near firing your Photon Blast every 90 seconds.
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