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Add-on Skills: Difference between revisions

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{| class="wikitable" style="width:100%"}}
Add-on Skills are a mechanic that serve as a way to make your characters stronger after you reach class level caps. Gaining enough EXP at max level will reward you with Class N-EX-Cubes, which can be spent at the Class Counter to get specialized bonuses themed after each class.
! {{Icons|NGS Hunter}} [[Add-on Skills#Hunter|Hunter]] || {{Icons|NGS Fighter}} [[Add-on Skills#Fighter|Fighter]] || {{Icons|NGS Ranger}} [[Add-on Skills#Ranger|Ranger]] || {{Icons|NGS Gunner}} [[Add-on Skills#Gunner|Gunner]] || {{Icons|NGS Force}} [[Add-on Skills#Force|Force]] || {{Icons|NGS Techter}} [[Add-on Skills#Techter|Techter]] || {{Icons|NGS Braver}} [[Add-on Skills#Braver|Braver]] || {{Icons|NGS Bouncer}} [[Add-on_Skills#Bouncer|Bouncer]] || {{Icons|NGS Waker}} [[Add-on Skills#Waker|Waker]] || {{Icons|NGS Slayer}} [[Add-on Skills#Slayer|Slayer]]
|}
 
Add-on Skills serve as a way to make your characters stronger after you reach class level caps. Gaining enough EXP at max level will reward you with Class N-EX-Cubes, which can be spent at the Class Counter to get specialized bonuses themed after each class.
 
Each Add-on Skill you unlock is an immediate, permanent, account-wide bonus. Furthermore, every Add-on Skill set grants a 1% bonus to EXP earned, Meseta gained, and Rare Drop Rate, up to a bonus of +10%.
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'''You do not need to be a specific class to benefit from an Add-on Skill!'''
 
= tl;drOverview =
If you just want to put a few levels in all of them quickly before maxing them out, a subjective priority of unlock would be this order:
<div>
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= Generation =
Every Add-on SkillSkills will generate with a Main Effect and two Sub Effects. The Main Effect will always occur when generating an Add-on Skill, while the two Sub Effects will be randomly chosen.
 
A Sub-Effect can only occur once, so you cannot get two copies of something such as HP Up (HU).
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! Item Required !! N-Meseta Required !! Minimum Level
|-
| {{Icons|NGS Tool}} [[Materials#Enhancement_Materials|N-Class- EX- Cube]] x1 || {{Icons|NMeseta}} 5,000 || Lv1
|-
|}
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! Item Required !! N-Meseta Required !! Minimum Level
|-
| {{Icons|NGS Tool}} [[Materials#Enhancement_Materials|N-Class- EX- Cube]] x1 || {{Icons|NMeseta}} 10,000 || Lv5
|-
|}
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! Item Required !! N-Meseta Required !! Minimum Level
|-
| {{Icons|NGS Tool}} [[Materials#Enhancement_Materials|N-Class- EX- Cube]] x1 || {{Icons|NMeseta}} 50,000 || Lv10
|-
|}
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! Item Required !! N-Meseta Required !! Minimum Level
|-
| {{Icons|NGS Tool}} [[Materials#Enhancement_Materials|N-Class- EX- Cube]] x100 || {{Icons|NMeseta}} 5,000 || Lv15
|-
|}
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! Item Required !! N-Meseta Required !! Minimum Level
|-
| {{Icons|NGS Tool}} [[Materials#Enhancement_Materials|N-Master Cube]] x5 || {{Icons|NMeseta}} 1,000,000 || Lv20
|-
|}
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+5% HP || -+7% HP || -+8% HP || -+9% HP || -+10% HP || -+11% HP || -+12% HP || -+13% HP || -+14% HP || +15% HP
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+15.5% HP || -+16% HP || -+16.5% HP || -+17% HP || -+17.5% HP || -+18% HP || -+18.5% HP || -+19% HP || -+19.5% HP || +20% HP
|-
! colspan="10" | PP Recovery upon Joining Trial (FI, GU, TE, BO, SL)
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+5% PP || -+7% PP || -+8% PP || -+9% PP || -+10% PP || -+11% PP || -+12% PP || -+13% PP || -+14% PP || -+15% PP
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+15.5% PP || -+16% PP || -+16.5% PP || -+17% PP || -+17.5% PP || -+18% PP || -+18.5% PP || -+19% PP || -+19.5% PP || -+20% PP
|-
! colspan="10" | HP Up (All classes)
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+1 HP || -+2 HP || -+3 HP || -+4 HP || -+5 HP || -+6 HP || -+7 HP || -+8 HP || -+9 HP || -+10 HP
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+11 HP || -+12 HP || -+13 HP || -+14 HP || -+15 HP || -+16 HP || -+17 HP || -+18 HP || -+19 HP || -+20 HP
|-
! colspan="10" | Status Resist Up (All classes)
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+30% || -+32% || -+33% || -+34% || -+35% || -+36% || -+37% || -+38% || -+39% || -+40%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+41% || -+42% || -+43% || -+44% || -+45% || -+46% || -+47% || -+48% || -+49% || -+50%
|-
|}
 
== {{Icons|NGS Hunter}} Hunter ==
 
== Hunter ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Main effect: Melee Weapon Potency Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+0.25% || -+0.50% || -+0.75% || -+1.00% || -+1.25% || -+1.50% || -+1.75% || -+2.00% || -+2.25% || -+2.50%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+2.75% || -+3.00% || -+3.25% || -+3.50% || -+3.75% || -+4.00% || -+4.25% || -+4.50% || -+4.75% || -+5.00%
|-
! colspan="10" | Sub effect: PA Charge Movement Speed Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+10% || -+12% || -+13% || -+14% || -+15% || -+16% || -+17% || -+18% || -+19% || -+20%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+21% || -+22% || -+23% || -+24% || -+25% || -+26% || -+27% || -+28% || -+29% || -+30%
|-
! colspan="10" | Sub effect: Burn Resistance Up (HU)
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==== HP Up/Burn Resist Up ====
Due to the rarity of Burn in the current game state, this can be ignored.
 
== Fighter ==
== {{Icons|NGS Fighter}} Fighter ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Main effect: Critical Hit Potency Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+0.5% || -+1.00% || -+1.50% || -+2.00% || -+2.50% || -+3.00% || -+3.50% || -+4.00% || -+4.50% || -+5.00%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+5.50% || -+6.00% || -+6.50% || -+7.00% || -+7.50% || -+8.00% || -+8.50% || -+9.00% || -+9.50% || -+10.00%
|-
! colspan="10" | Sub effect: Jump Power Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+10% || -+13% || -+16% || -+18% || -+20% || -+22% || -+24% || -+26% || -+28% || -+30%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+32% || -+34% || -+36% || -+38% || -+40% || -+42% || -+44% || -+46% || -+48% || -+50%
|-
! colspan="10" | Sub effect: Freeze Resistance Up (FI)
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It may seem tempting to take the extra mobility of Jump Power Up as well as taking Freeze Resistance, but at that point you simply have less HP than you would and are only moderately more protected against Freeze.
 
== {{Icons|NGS Ranger}} Ranger ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Main effect: Ranged Weapon Potency Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+0.25% || -+0.50% || -+0.75% || -+1.00% || -+1.25% || -+1.50% || -+1.75% || -+2.00% || -+2.25% || -+2.50%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+2.75% || -+3.00% || -+3.25% || -+3.50% || -+3.75% || -+4.00% || -+4.25% || -+4.50% || -+4.75% || -+5.00%
|-
! colspan="10" | Sub effect: Photon Blast Potency Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+0.5% || -+1.00% || -+1.50% || -+2.00% || -+2.50% || -+3.00% || -+3.50% || -+4.00% || -+4.50% || -+5.00%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+5.50% || -+6.00% || -+6.50% || -+7.00% || -+7.50% || -+8.00% || -+8.50% || -+9.00% || -+9.50% || -+10.00%
|-
! colspan="10" | Sub effect: Shock Resistance Up (RA)
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While the boost is effectively mandatory for serious play, it can safely be ignored until you have the rest of your add-on skills set up.
 
== {{Icons|NGS Gunner}} Gunner ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Offensive PB Gauge Accumulation Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+1% || -+2% || -+3% || -+4% || -+5% || -+6% || -+7% || -+8% || -+9% || -+10%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+11% || -+12% || -+13% || -+14% || -+15% || -+16% || -+17% || -+18% || -+19% || -+20%
|-
! colspan="10" | Sub effect: Offensive PP Recovery Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+0.5% || -+1.00% || -+1.50% || -+2.00% || -+2.50% || -+3.00% || -+3.50% || -+4.00% || -+4.50% || -+5.00%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+5.50% || -+6.00% || -+6.50% || -+7.00% || -+7.50% || -+8.00% || -+8.50% || -+9.00% || -+9.50% || -+10.00%
|-
! colspan="10" | Sub effect: Blind Resistance Up (GU)
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While Blind is an annoying status, it is incredibly uncommon to the point that building resistance towards it is wasteful.
 
== {{Icons|NGS Force}} Force ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Technique Weapon Potency Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+0.25% || -+0.50% || -+0.75% || -+1.00% || -+1.25% || -+1.50% || -+1.75% || -+2.00% || -+2.25% || -+2.50%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+2.75% || -+3.00% || -+3.25% || -+3.50% || -+3.75% || -+4.00% || -+4.25% || -+4.50% || -+4.75% || -+5.00%
|-
! colspan="10" | Sub effect: Natural PP Recovery Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+0.5% || -+1.00% || -+1.50% || -+2.00% || -+2.50% || -+3.00% || -+3.50% || -+4.00% || -+4.50% || -+5.00%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+5.50% || -+6.00% || -+6.50% || -+7.00% || -+7.50% || -+8.00% || -+8.50% || -+9.00% || -+9.50% || -+10.00%
|-
! colspan="10" | Sub effect: Panic Resistance Up (FO)
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While Panic Resistance Up sounds nice, the most useful place for it is Leciel Exploration and enemies deal so much Light Down there that it won't offer much help avoiding the status if you get hit.
 
== {{Icons|NGS Techter}} Techter ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Natural PB Gauge Accumulation Up
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While your Photon Blast takes around 9 minutes to fully charge on its own, this ability reduces it to around 7 minutes and 30 seconds at max.
 
In practice, however,you it tendstend to savebuild Photon Blast about 12-13 seconds faster when in battle with big bosses.
|-
! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+1% || -+2% || -+3% || -+4% || -+5% || -+6% || -+7% || -+8% || -+9% || -+10%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+11% || -+12% || -+13% || -+14% || -+15% || -+16% || -+17% || -+18% || -+19% || -+20%
|-
! colspan="10" | Sub effect: Damage Resistance Up
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! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| -+0.5% || -+1.00% || -+1.50% || -+2.00% || -+2.50% || -+3.00% || -+3.50% || -+4.00% || -+4.50% || -+5.00%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| -+5.50% || -+6.00% || -+6.50% || -+7.00% || -+7.50% || -+8.00% || -+8.50% || -+9.00% || -+9.50% || -+10.00%
|-
! colspan="10" | Sub effect: Poison Resistance Up (FO)
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All other roll combinations are fairly mediocre.
 
== {{Icons|NGS Braver}} Braver ==
{| class="wikitable" style="text-align: center;
=== Recommendations ===
! colspan="10" | Critical Hit Rate Up
== Bouncer ==
|-
=== Recommendations ===
| colspan="10" | Increases the chance of landing a Critical Hit.
== Waker ==
|-
=== Recommendations ===
! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
== Slayer ==
|-
=== Recommendations ===
| +0.5% || +1.00% || +1.50% || +2.00% || +2.50% || +3.00% || +3.50% || +4.00% || +4.50% || +5.00%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| +5.50% || +6.00% || +6.50% || +7.00% || +7.50% || +8.00% || +8.50% || +9.00% || +9.50% || +10.00%
|-
! colspan="10" | Sub effect: Restasigne Heal Amount Up
|-
| colspan="10" | Increases the effectiveness of Restasigne healing.
 
-verification todo-
|-
! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| +0.5% || +1.00% || +1.50% || +2.00% || +2.50% || +3.00% || +3.50% || +4.00% || +4.50% || +5.00%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| +5.50% || +6.00% || +6.50% || +7.00% || +7.50% || +8.00% || +8.50% || +9.00% || +9.50% || +10.00%
|-
! colspan="10" | Sub effect: Burn Resistance Up (FO)
|-
| colspan="10" | Increases resistance to the [[Downs#Burn|Burn]] status.
|-
|}
=== Sub-Effect Recommendations ===
All recommendations assume Lv15 or higher sub-rolls are used.
==== HP Up/Restasigne Heal Amount Up ====
Primary roll to aim for. When combined with Techter's Damage Resistance Up and other class HP Up effects, it adds a lot of extra survivability.
==== HP Up/HP Recovery upon Joining Trial ====
Secondary roll for field grinding. The regular healing source will help save Restasigne on your map during extended farming sessions.
 
== {{Icons|NGS Bouncer}} Bouncer ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Dash and Glide PP Recovery
|-
| colspan="10" | Re-enables natural PP regeneration while Dashing or Gliding.
 
Effect per level is how much of your natural PP regeneration is restored.
|-
! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| +5% || +10% || +15% || +20% || +25% || +30% || +35% || +40% || +45% || +50%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| +55% || +60% || +65% || +70% || +75% || +80% || +85% || +90% || +95% || +100%
|-
! colspan="10" | Sub effect: Encore Jump
|-
| colspan="10" | Adds a small attack near your character's feet when doing a double jump.
 
If this attack connects with an enemy, it refreshes your jump and allows you to perform another double jump. Otherwise, the effect ends.
 
There is a 0.1 second cooldown before this effect can trigger again. Furthermore, this attack can only deal damage once every 1.2 seconds.
 
The level's listed effect is the Power Notation of the attack.
|-
! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| +5% || +7% || +8% || +9% || +10% || +11% || +12% || +13% || +14% || +15%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| +16% || +17% || +18% || +19% || +20% || +21% || +22% || +23% || +24% || +25%
|-
! colspan="10" | Sub effect: Freeze Resistance Up (BO)
|-
| colspan="10" | Increases resistance to the [[Downs#Freeze|Freeze]] status.
|-
|}
=== Sub-Effect Recommendations ===
All recommendations assume Lv15 or higher sub-rolls are used.
==== HP Up/Encore Jump ====
Primary roll to aim for. Encore Jump offers incredible mobility when in battle with larger enemies.
 
== {{Icons|NGS Waker}} Waker ==
{| class="wikitable" style="text-align: center;
! colspan="10" | PP Up (WA)
|-
| colspan="10" | Increases maximum PP.
|-
! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| +1 PP || +2 PP || +3 PP || +4 PP || +5 PP || +6 PP || +7 PP || +8 PP || +9 PP || +10 PP
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| +11 PP || +12 PP || +13 PP || +14 PP || +15 PP || +16 PP || +17 PP || +18 PP || +19 PP || +20 PP
|-
! colspan="10" | Sub effect: Stationary HP Recovery
|-
| colspan="10" | After standing still for five seconds, you will begin passively restoring HP.
 
You must be standing still in your idle motion. If your position changes for any reason, or if you are using an emote, this effect will not occur.
|-
! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| +0.25% || +0.50% || +0.75% || +1.00% || +1.25% || +1.50% || +1.75% || +2.00% || +2.25% || +2.50%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| +2.75% || +3.00% || +3.25% || +3.50% || +3.75% || +4.00% || +4.25% || +4.50% || +4.75% || +5.00%
|-
! colspan="10" | Sub effect: Shock Resistance Up (WA)
|-
| colspan="10" | Increases resistance to the [[Downs#Shock|Shock]] status.
|-
|}
=== Sub-Effect Recommendations ===
All recommendations assume Lv15 or higher sub-rolls are used.
==== HP Up/HP Recovery upon Joining Trial ====
Roll for users not interested in Stationary HP Recovery.
 
==== HP Up/Stationary HP Recovery ====
Primary roll that takes advantage of Stationary HP Recovery. Primarily used in solo contexts, or if there's idle time in a farm, such as between Veteran spawns.
 
== {{Icons|NGS Slayer}} Slayer ==
{| class="wikitable" style="text-align: center;
! colspan="10" | Downed Critical Hit Rate Up
|-
| colspan="10" | Increases the odds of landing a Critical Hit when an enemy is in a stunned state.
 
Also applies to enemies suffering from BREAK status.
|-
! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| +5.50% || +6.00% || +6.50% || +7.00% || +7.50% || +8.00% || +8.50% || +9.00% || +9.50% || +10.00%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| +10.50% || +11.00% || +11.50% || +12.00% || +12.50% || +13.00% || +13.50% || +14.00% || +14.50% || +15.00%
|-
! colspan="10" | Reduced Photon Blast Cooldown
|-
| colspan="10" | Reduces the amount of time before a Photon Blast can be used again.
 
While the base cooldown between uses is 120 seconds, it can be reduced as low as 90 seconds with a max skill level.
 
|-
! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv5 !! Lv6 !! Lv7 !! Lv8 !! Lv9 !! Lv10
|-
| +5% || +7% || +8% || +9% || +10% || +11% || +12% || +13% || +14% || +15%
|-
! Lv11 !! Lv12 !! Lv13 !! Lv14 !! Lv15 !! Lv16 !! Lv17 !! Lv18 !! Lv19 !! Lv20
|-
| +16% || +17% || +18% || +19% || +20% || +21% || +22% || +23% || +24% || +25%
|-
! colspan="10" | Sub effect: Blind Resistance Up (SL)
|-
| colspan="10" | Increases resistance to the [[Downs#Blind|Blind]] status.
|-
|}
=== Sub-Effect Recommendations ===
All recommendations assume Lv15 or higher sub-rolls are used.
==== HP Up/Reduced Photon Blast Cooldown ====
Primary roll to look for. Other options simply don't offer much compared to this.
 
=== Other notes ===
You will typically need Techter to be your main or sub class, along with multiple high level Fixa Orgsys armors, to reach the levels of Photon Blast generation needed to come anywhere near firing your Photon Blast every 90 seconds.
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